VR Features was founded in 2017 by two young and passionate VR enthusiasts, Egor and Daniel. The company is based in Berlin, Germany. Our goal is to become one of the pioneers of Virtual Reality, developing and publishing top-quality VR games.
Our team consists of professional specialists from different disciplines: design, engineering, art, quality assurance, beta-testing and more. We practice remote work and our team members are located all over the world.
We develop highly competitive games for the Virtual Reality and PC/Mobile game markets. We also develop Virtual Reality experiences for Samsung Gear VR, Google Daydream, Playstation™ VR, HTC Vive™, Oculus Rift and Samsung Gear VR.
An innovative post-apocalyplse VR Shooter game by VR Features for Sony Playstation™ VR, HTC VIVE™, Oculus Rift, and Samsung Gear VR Platforms. We're looking for publishing and funding opportunities. If you're interested in publishing/funding this project, feel free to contact us.
Pitch deck available upon request.
"There was a time, when there was peace on Earth. There were no wars, no conflicts. The technology has been developing in leaps and bounds, and the humanity has been flourishing. The planet and the industry coexisted as a natural duo. But there's always someone who wants things their way. Even in the world where anyone can have anything without limitations, in the world free of poverty and hunger, there's always someone, eager for power over the others.
And as always, greed, hatred and human ego ruined it all.
Now, 53 years after the event we call Collapse, there's no prosperity and no abundance. Only cold and toxic world, devastated by chemical and nuclear wars. There's no birds, no trees now. Instead, there are mutated flesh-eating plants and flying gargoyles that spit acid. There are mutants and monsters around every corner, ready to skin you alive. Every morning I have to go up to the ground level and search for valuables, without which our small underground community is doomed to extinction.
Yet every morning I ask myself, maybe we deserved it? Maybe it's the nature's way to tell us: your time has gone?"
- Prospector Stone's diary. May 23rd, 2071
The game events takes place in the near future in an alternative reality.
A reality, where the humanity has reached much greater heights in science and technology by 2018, but then, a nuclear chemical war destroyed the civilization, toxicated Earth, and spawned mutated hostile lifeforms all over the globe.
Humans are forced to live in separated underground communities. There is a new profession, Prospectors, brave warriors, whose mission is to find and collect valuables, tehcnology and information.
Prospectors wear special exosuits that allow them to explore the toxic ground level. with no harm. You are Prospector Wings, and your goal is to find a way to reunite scattered human communities.
Kill mutants, control military robots and vehicles, set traps, hack systems for your advantage, and find out the truth about what actually happened 53 years ago.
Weapons and tools:
MINIMUM SYSTEM REQUIREMENTS
RECOMMENDED SYSTEM REQUIREMENTS
During his 10+ year career, Egor has worked for such companies as nVidia, Square Enix, and Nival, graduated from Berlin startup accelerator and took part in development of such titles as Hitman and Heroes of Might and Magic.
With over 10 years game design and production experience for various platforms, Daniel has designed, produced, and shipped titles that have been downloaded tens of millions copies worldwide.
An art college graduate, Roman has been directing art development in game industry for over a decade. His works can be found in such notorious titles as MahJong Quest, Mafia III and Gardenscapes - New Acres.
An architectural mind and virtuose coder at the same time Oleg, the one to know every nut and bolt behind our games' code, has got over 5 years experience with various game engines and is constantly eager to keep learning.
During 7 years in the industry, Dmitriy finds his passion in modeling and texturing, capable of producing both, low-poly optimized content and AAA quality models and textures. He made most of the art for our TvA game.
A professional modder with 4+ years experience with various game engines (UE4 in particular), Vlad is a true magician, when it comes to decorating environments and levels and creating the game athmosphere.
Eastern Europe is a home not only for pretty women, but also a lot of experienced and qualified personnel in areas of game and software development. Our location and connections network allow us to scale our team to any size, maintaining development cost at reasonable level.
We're looking for partnerships all the time. At the moment we're mainly interested in publishing and funding partnerships. If you're an angel investor, a venure capitalist or a major game publisher representative, please feel free to contact us. And even if you're not, we'll still be happy to talk about opportunities!